The Math.atan()
function returns the arctangent (in radians) of a number, that is
Math.atan(x)
x
The Math.atan()
method returns a numeric value between and radians.
Because atan()
is a static method of Math
, you always use it as Math.atan()
, rather than as a method of a Math
object you created (Math
is not a constructor).
Math.atan()
Math.atan(1); // 0.7853981633974483 Math.atan(0); // 0
Created by Mozilla Contributors, license: CC-BY-SA 2.5